Programs

Technology Amplification

Everybody loves something, and almost nobody has ever been able to make a living — or a life — from it. The reason usually isn't talent. It's overhead: the registration, the scheduling, the website, the paperwork that stands between a person and the thing they're actually good at. In the last few years the cost of clearing that overhead has collapsed, and this program exists to point that collapse at people it would never reach on its own.

We apply one test before we build anything, and we hold ourselves to it publicly: whose work does the technology take, and where does the released value go? If it takes work someone wanted to do and the value pools with whoever owns the system, we walk away. If it takes work nobody wanted — friction, paperwork, barriers — and releases value with nowhere to pool, we build it.

Our first program under this banner is MoshPit Zero: live, front-row VR access for wheelchair users and mobility-limited concert-goers. A 180° camera on the stage rail streams in real time to headsets in the accessible seating area, so the video matches the artist the viewer is hearing live in the room. Wheelchair users almost never get the rail; this closes the gap with roughly $3,000 of off-the-shelf hardware and free software. The specification is complete and published under the GPL — the whole recipe, free for any venue, festival, or fan to replicate — at github.com/Worthless-Haunted-Meat/moshpit-zero. The build sequence is spec → bench prototype → appliance → first show, and we publish progress as it happens, not after.

The second practice in this program is deliberately small: one person, one problem. Find someone who is excellent at something they do for free — coaching, baking, fixing, teaching — and spend a weekend building the scaffolding that turns it into income: the booking page, the payment link, the waiver, the site. Not a platform. Not a cohort. One person, all the way to done, then the next one. That's also how we teach: everyone we help is asked to pass the favor on.

Where this stands today: MoshPit Zero is in specification, honestly labeled as such, with the bench prototype as the next milestone. The one-person-one-problem work runs continuously through our coalition. Everything we build is shared in the open at github.com/Worthless-Haunted-Meat.

If you build things and want your Saturday to count for something, join the coalition or get in touch.